Abyssal Axolotl Review- the Dark Souls of the Collectathon genre?
Originally published 17th
November 2017
A fundamentally mixed game containing a blend of cute
touches and details; with frustratingly tedious gameplay. If Abyssal Axolotl has one first for
gaming, it’s the first video game I’ve ever played which has singlehandedly
given me carpel tunnel. My doctor’s appointment is next week.
The objective and controls of Abyssal Axolotl are simple. You swim around in a graphically gorgeous
underwater environment (thanks to the power of Unreal Engine 4) from a top-down
perspective, collecting a certain quantity of glowing eggs which illuminate
through the darkness of the water’s depths. However, the game’s week long
development cycle is incredibly evident in areas, considering slippery movement
are the only controls the game seems to represent. As long as you meet your egg
quota before the time limit ends, you’re free to proceed to the next stage and
purchase upgrades from the in-game store between rounds.
The gameplay cycle of move, collect, upgrade as you
gradually improve your character is fine, if slightly barebones. The obtainable
upgrades tended to always be the same price, ranging from things like a
brighter light, better character control and a longer-lasting brightness bar.
From a balance perspective though I saw no real reason to NOT invest entirely
in the movement speed option first, watching my Axolotl character blitz through
the ocean’s depths and meeting the time limits every single time. It wasn’t
until after I’d maxed out the speed stat with my character giving Sonic the Hedgehog a run for his money
as the fastest thing alive that I considered upgrading every other element of
the Axolotl’s shallow toolset. And all these upgrades provided afterwards was a
supplementary aide in blasting through the waters gathering everything
fortunate enough to be in my path.
Even if you happen to not gather enough collectables within
the time constraints, there is little penalty for doing so other than trying
again and hoping that the RNG (random number generator) decides to be more
fortunate in its blessing this time… Not that this was much of an issue for me
personally, considering I “””completed””” Abyssal
Axolotl with an S ranking overall in the time span of half an hour. The
only reason I knew about the consequences death provided was due to an
explanation from the developers themselves after I’d already “””finished””” the
endless game with the best rank possible.
To conclude; Abyssal Axolotl has a lot of potential to be something
much greater. Given a year’s development cycle, a larger and more diverse team
of developers and generally a greater scope, it’s a game I could see myself purchasing.
However that dream has a lot to live up to from the barren demo which currently
exists, only offering around 5-10 minutes of enjoyment before repetition begins
to take its toll. Throw in a variety of enemies, different maps and more
structured gameplay elements, and you’d have a very competent Collectathon
here. Which is why I regret to give the game such a low score, as it must be
objectively rated for what it is in comparison to every other video game on the
market, not what it could be.
Overall score:
2.5 / 10
Pros
-Charming main character
-Good framework for a sequel
Cons
-Poor controls
-Shallow gameplay depth
-Lack of replayability
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