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Showing posts from May, 2018

Examples of Work During End of Year BA Group Project

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For the last three months of university I worked on Hiatus-Status, a turn-based first-person shooter developed by ten top-up students as an end of year group project. I created the map Shimmering Skyway for the game, alongside various other assets like blueprints, materials and particle effects. As pictured in the video embedded in the bottom of this post, I created the Firework, Aurora Boerealis, Smoke, Spawn Area, Bullet Trail, Bullet Explosion, Ambient Dust and Explosion particle effects in the game. There are various examples of level design theory applied within the level which I have researched in the previous years of my degree. For example, the game being a multiplayer game where you only have three seconds to move in one turn means it must have a good flow channel in order to succeed. Every single position on the entire map needs to possess multiple exits at any moment, or else it was found in testing players would feel too enclosed and trapped with a lack of...